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		<title>Black/White Confusion in Blockly</title>
		<link>https://wiki.thymio.org/forum/t-1644380/black-white-confusion-in-blockly</link>
		<description>Posts in the discussion thread &quot;Black/White Confusion in Blockly&quot; - Maybe i am mistaken but I think Blockly has Black/White mixed up.</description>
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		<lastBuildDate>Thu, 15 Oct 2026 11:38:38 +0000</lastBuildDate>
		
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				<guid>http://wiki.thymio.org/forum/t-1644380#post-2476305</guid>
				<title>Re: Black/White Confusion in Blockly</title>
				<link>https://wiki.thymio.org/forum/t-1644380/black-white-confusion-in-blockly#post-2476305</link>
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				<pubDate>Mon, 21 Mar 2016 07:08:03 +0000</pubDate>
				<wikidot:authorName>FelixTUW</wikidot:authorName>				<wikidot:authorUserId>2617037</wikidot:authorUserId>				<content:encoded>
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						 <p>Thank you,</p> <p>I will try it out.</p> 
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				<guid>http://wiki.thymio.org/forum/t-1644380#post-2474459</guid>
				<title>Re: Black/White Confusion in Blockly</title>
				<link>https://wiki.thymio.org/forum/t-1644380/black-white-confusion-in-blockly#post-2474459</link>
				<description></description>
				<pubDate>Thu, 17 Mar 2016 16:09:50 +0000</pubDate>
				<wikidot:authorName>Michael Bonani</wikidot:authorName>				<wikidot:authorUserId>861355</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi,<br /> Problem was corrected for next stable version 1.5.3, you can already test it using our latest build: [<a href="http://mobots.epfl.ch/data/aseba-build-server/osx/master/latest.php">http://mobots.epfl.ch/data/aseba-build-server/osx/master/latest.php</a>]<br /> Regards</p> 
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				<guid>http://wiki.thymio.org/forum/t-1644380#post-2472558</guid>
				<title>Re: Black/White Confusion in Blockly</title>
				<link>https://wiki.thymio.org/forum/t-1644380/black-white-confusion-in-blockly#post-2472558</link>
				<description></description>
				<pubDate>Mon, 14 Mar 2016 16:15:50 +0000</pubDate>
				<wikidot:authorName>Michael Bonani</wikidot:authorName>				<wikidot:authorUserId>861355</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi,<br /> Your are probably right, I will control and open an <a href="https://github.com/aseba-community/aseba/issues">issue</a> if it's confirmed, it will then be corrected in a next version.</p> <p>Thank you for your feedback.</p> <p>Regards</p> 
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				<guid>http://wiki.thymio.org/forum/t-1644380#post-2472439</guid>
				<title>Black/White Confusion in Blockly</title>
				<link>https://wiki.thymio.org/forum/t-1644380/black-white-confusion-in-blockly#post-2472439</link>
				<description></description>
				<pubDate>Mon, 14 Mar 2016 09:29:58 +0000</pubDate>
				<wikidot:authorName>FelixTUW</wikidot:authorName>				<wikidot:authorUserId>2617037</wikidot:authorUserId>				<content:encoded>
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						 <p>I was playing around with blockly when i realized that my program is not behaving as i expected. I looked at the scripted code and saw that by using the ground sensor events in Blockly the following lines of aseba script are created:</p> <p>on left ground sensor detecting <strong>black:<br /> when prox.gound.delta[0] &gt; 450</strong><br /> on left ground sensor detecting <strong>white:<br /> when prox.gound.delta[0] &lt; 400</strong><br /> - detecting proximity :<br /> when prox.gound.delta[0] &gt; 450<br /> - detecting no proximity<br /> when prox.gound.delta[0] &lt; 400</p> <p>Shouldn't the detect white be &gt; 450 and black &lt; 400? (My not quite white table yields sensors values around 860, the black tape i am using yields values around 140).<br /> Thank you for your replies!</p> <p>I use the following Version of Aseba Studio for Mac:<br /> Version information<br /> Aseba ver. 1.5.1<br /> (build ver. git-635a926/protocol ver. 5)<br /> Dashel ver. 1.1.0</p> 
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